//
//  GameSystem.cpp
//  ComponentSystem
//
//  Created by Jeppe Nielsen on 9/29/14.
//  Copyright (c) 2014 Jeppe Nielsen. All rights reserved.
//

#include "GameSystem.hpp"

GameWorld& GameSystem::World() { return *world; }

const ObjectCollection& GameSystem::Objects() { return objects; }

void GameSystem::ObjectAdded(GameObject *object) {}
void GameSystem::ObjectRemoved(GameObject *object) {}

void GameSystem::Update(float dt) {}
void GameSystem::Render() {}